Brief Summary: The U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) is conducting market research to determine interested sources and technology capabilities of contractors (both large and small) for the Games for Training (GFT) gaming engine requirement. This solution provides for the need to continue to train individual and collective training tasks using a Windows computer-based platform. GFT game-based technologies provide experiential learning opportunities to familiarize and train Soldiers in various tactical scenarios and environments. This product can be used to plan, tailor, develop, train, and evaluate training and executing the decision-making process. Soldiers will be able to plan and execute training, from populating formatted operations orders to assessing training effectiveness using an after-action review system for individual leaders as well as enhance teamwork at all levels.
Program Description: PEO STRI has a requirement to procure a first-person game application training solution that leverages commercial or government off-the-shelf (COTS/GOTS) products. The system will operate on a personal computer in a standalone network without a requirement for internet access. These technologies are readily available and require very little time and space to setup. Training with game applications will be conducted in Mission Training Complexes (MTCs), in a unit or institutional classrooms, or installed onto a government issued laptop or personal computer for a Soldier’s self-development. Game applications must provide an environment to train decisive action in unified land operations.
Game applications must be capable of replicating elements of the Operational Environment (OE). The environment shall provide Soldiers, leaders, staffs, and units the ability to train on mission critical tasks and exercise cognitive skills required to operate in the OE. Gaming applications shall support mission planning and mission rehearsals. This training must be performed prior to deployment, during deployment, at home station, institutions, or through individual self-development. The results of training in a game environment shall enhance and reinforce both Soldier and leader Warfighter skills with practical experience.
The U.S. Army Capabilities Manager (ACM) is the Army’s capability developer and centralized manager for game-based training applications. The ACM has a need to continue to support the US Army GFT program to include software game engines to train individual Soldiers and combined units in the existing common operating environment.
The Government plans to continue supporting capability which can provide the following:
Requirements: The government has a requirement for the support, integration, testing, documentation, and delivery of a GFT product and the software tools, plugins, content or other items further defined in future SOW and technical specifications. This effort will be accomplished for the PEO STRI, which includes software licenses, data rights to all content and plug-ins fully funded by government, labor, materials, training support and all the necessary documentation for implementation by industry. The Government will integrate gaming Software into other training or test devices. Support from the Contractor for such integration into other training or test devices is not included in the support requirements for this GFT requirement. This requirement shall include delivery of the licensed GFT Product, integration of the Software on Government Furnished Equipment (GFE) Windows-based test PCs, training and technical support.
Enterprise License: The enterprise license shall be a separate license of the software delivered under this requirement to extend to the GFT Product as well as the software tools, plugins, content or other items that are included with the baseline capabilities currently fielded by GFT Program (hereinafter referred to as the “Currently Fielded Capability”) except as varied by the remainder of this document. Licensing and encryption of the Software shall be primarily by software license issuance and shall not be restricted using USB dongles or encryption devices. USB dongles will be an alternative delivery option. All USB licenses shall fall under the same support and license mechanism as the software-based licenses. For the avoidance of doubt, licenses will all be in encrypted form.
The list of tools to be delivered and licensed for use as part of the Software package shall be set out in the contractor’s proposal.
GFT Product: The GFT Product shall be of the first-person perspective genre with 2D and 3D game interface capabilities. The GFT Product shall provide a deployable, interactive, semi-immersive environment to train individual and collective skills. The initial delivery of the GFT Product shall be loaded with any US Army specific content and capable to support enhanced add-ons. Note: concurrency efforts on US Army specific plug-ins are outside the scope of this requirement.
Hardware Specifications and Configuration: The GFT Product shall operate on government owned PCs but shall be capable of operating on a variety of government-owned hardware or training aids, devices, simulators and simulations in accordance with the Enterprise License Agreement and EULA.
The GFT Product and all tools and components shall initially execute on the following minimum hardware requirements, which is based on the current GFT fielded hardware. Hardware specifications will be re-assessed and modified based on future gaming software requirements.
Minimum Requirements:
CPU: i9-13980HX 2.2-5.6 GHz
Memory: 64GB (32GB*2) DDR5 5200MHz
Video Card: 16GB NVIDIA® GeForce RTX™ 4090 Laptop GPU
Display: 17.3" QHD Anti-Glare Wide View Angle 240Hz 3ms 100% DCI-P3
Operating System: Windows 11 Army Gold Master (AGM)
Government accepts that access to updates and ability for the Software to meet performance requirements is subject to the following caveat:
Performance: The GFT Product shall render graphics to the display at a minimum of 30 frames per second (fps) with a targeted performance of 60 fps while being operated using the current specifications outlined in the GFE Minimum Requirements.
Scenario and Behavior Editor
The GFT Product shall provide a 2D and 3D Mission Editor capability that allows the user to create and modify mission scenarios.
Terrain Editor
The GFT Product shall provide a Terrain Editor capability that allows the user to generate geo-specific and geo-typical terrain databases for use in the game environment.
Game Asset and Content Editor
The GFT Product shall provide a tool that allows the user to create game assets and content.
The Game Asset and Content Editor shall provide 3D modeling tools capable of importing and exporting 3D modeling data in a lossless manner (textures, models, bones, animations).
API/Tool to Support Terrain, Model, and Moving Model Import
The contractor shall provide an Application Programming Interface (API) for run-time ready terrain, and static models imports, and a tool for moving models import.
Audio Editor
The GFT Product shall provide an Audio Editor capability that allows the user to import, generate and edit sound sources for use in the game environment. The Audio Editor shall be a specialized tool that only creates and edits Sound Objects.
After Action Review (AAR)
The GFT Product shall provide a 2D and 3D After Action Review (AAR) playback capability. The AAR system shall reproduce accurate playback of all events that occurred during runtime with at minimum gameplay runtime speed.
Artificial Intelligence (AI)
The GFT Product shall support artificial intelligence (AI) for non-player-controlled entities within the game environment. Game AI refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of computer-generated forces (CGF).
Interoperability
The GFT Product shall use industry standard protocols to interoperate with and stimulate existing Army Live-Virtual-Constructive training systems.
Fires and Effects Capability
The GFT Product shall provide a Call for Fire (CFF) training capability.
Content Re-use
If the GFT Product is upgraded to a new version, it shall be able to reuse content from its previous versions or provide tools to convert older GFT Product content to the latest version of the software.
Game Models
The GFT Product shall be delivered with models that function within the game. The models shall move and function reasonably realistically, be destroyable, and attributed with appropriate loads (i.e. gear, munitions) to the standards in current U.S. inventory.
Uninstaller
The GFT Product Uninstaller shall provide the capability to fully remove all files and licenses associated with its install and use.
Launcher Window
The GFT Product Launcher Window shall provide the capability to launch the GFT Product across the network, giving an instructor a single station of control for launching and shutting down an entire network game. If the GFT Product has command line switches for startup, the launcher shall also allow the end user to select various command line switches to open the GFT Product in any desired state, as an alternative to a command line start.
Radio Communications
The GFT Product shall support in-game radio communications as well as the ability to interact with internet protocol (IP) based tactical simulation radios. The in-game communications shall include at minimum the following functionality:
The GFT Product shall provide the capability to stimulate DIS audio communication and communicate via DIS with other radio systems. The radio communications will provide Support for Site ID and App ID in DIS.
The GFT Product shall provide each user with multi-channel in-game radio capability to communicate with each game client and the client’s users via microphone/speakers or headset.
The GFT Product shall be able to capture in-game radio traffic for playback. The in-game recording shall be capable of synchronizing to the time and the events of the AAR file during playback and segregate to each of the client user’s voice channels.
The in-game radio communications will provide the capability to portray the effectiveness of communication systems using line of sight as affected by terrain.
Constraints
Software development will not be a part of the continued effort. The GFT Product must operate on currently fielded computer hardware capabilities to develop, execute, and store simulation data.
Enterprise license control will be with government purpose rights for technical data when capability is developed with government funding or a blend of commercial/government funding. An enterprise license is required and will be authorized for the programs’ intended users as needed.
Acquisition Strategy Planning Information
Contract Vehicle: The determination of Contract Vehicle and Small Business Set Aside or Full and Open Competition will not be established until market research has been completed and the Acquisition Strategy has been approved.
Information Submission Instructions: All capability statements sent in response to this RFI must be submitted electronically (via email) to the Contracts and Program POCs identified below. Responses shall include documentation of technical expertise and capability in sufficient detail for the Government to determine that your company possesses the necessary functional area expertise and experience to compete for this acquisition. It is imperative that business concerns responding to this RFI articulate their capabilities clearly and adequately. Instructions for submission are as follows:
Program POC: David Perez, [email protected], (407) 797-6468
Contracting Office Address: U.S. Army Contracting Command-Orlando (ACC-ORL), 12211 Science Drive, Orlando, FL 32826
Place of Performance: Orlando, FL 32826